View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Yves Jacquier (Executive Director, Production Services Studios, Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: TBD
Audience Level: Intermediate
Neither evil nor enlightening, machine learning is about to deeply change your pipelines or the features you offer.
A.I. is a hugely misunderstood topic. It has been evolving extremely fast during the last years with machine learning. Although spectacular, those results belong mostly to the academic community and are barely applicable outside of pure research fields. Still, there is a huge consensus that this field is disruptive, and the game industry makes no exception. Beyond buzz and hype, is it time to incorporate those new paradigms in your productions ? And how to reconcile production constraints with an unproven disruptive discipline? This session will explain Ubisoft's strategy to incorporate modern AI in their productions.
By attending the presentation you will have better understanding of what A.I. (machine learning) is and its impacts for games production, anticipate some of the impacts on crafts, workflows and teams, with concrete examples, and finally get leads to concretely implement immature and fast evolving A.I. in a production environment
This presentation is targeted to people in charge of game production or production trades (producers, technical directors, etc.) or anybody interested in hearing about concrete examples and cues of the changes that machine learning opens up on both quality and productivity standpoints.