Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Lana Bachynski (Senior Animator, Riot Games)
Gwen Frey (Founder, Chump Squad)
Marianne Hayden (Senior Cinematic Animator, Naughty Dog Inc.)
Brandon Nason (Senior Animator I, Blizzard Entertainment)
Alejandro Potter (Animator, Respawn Entertainment)
Brian Venisky (Senior Technical Artist, Rockstar Games)
Izzy Cheng-Henehan (Senior Technical Artist, Riot Games)
James Ham (Advanced Senior Animator, Insomniac Games)
Alex Bittner (Artist/Animator, NetherRealm Studios)
Date: Monday, July 19
Time: 2:00pm - 3:00pm
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Join us for the Animation Summit's first live AMA! This session features eight industry professionals whose expertise spans as broadly as we could manage to ensure there was someone who could answer a question for everyone: animators, technical artists, mocap specialists, hand-key specialists, leadership and individual contributors through both indie and AAA.
Ask questions via the chat messaging feature during the AMA's scheduled broadcast.
Attendees of this session will have the opportunity to takeaway explicit answers to their direct questions! Attendees who who choose to simply tune in will be able to hear advice, tips, and general thoughts on the industry from our panel of experts.
Industry professionals or enthusiasts of all levels with an interest in animation and tech art in video games.