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The Art and Worldbuilding of 'Lost in Random'

Olov Redmalm  (Game Director & Lead Writer, Zoink - A Thunderful Studio)

Location: Room 3016, West Hall

Date: Wednesday, March 23

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

From blank canvas to a twisted fairytale drenched in gothic splendor, join Game Director and Writer Olov Redmalm on a journey through the world of Lost in Random; packed with concept art, clay sculptures, stories about how writing and art affected each other, and more.
Set in a gothic fairytale world shaped around dice, giant tabletop games, and randomness, Lost In Random tells the story of a land that suffers under the rolls and rules of the Queen's one True Dark Die. Every good fairytale has a bit of darkness in it, and that's something that was integral for the team at Zoink to capture. Many of the original pieces of concept art were done with paper and graphite - and even clay - to really hone in on a classic fairytale style, depicted in claymation.

Takeaway

Learn about the creative process behind Lost in Random; how its art team went about exploring a dark fairytale and how a whole game world sprung out of a living die (with arms and legs) and the theme of randomness.

Intended Audience

This presentation is for anyone, whether it be to get inspired or enjoy some creative behind-the-scenes from Lost in Random.