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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Art Direction of 'Saints Row'

Frank Marquart  (Franchise Art Director, Deep Silver Volition)

Location: Room 2001, West Hall

Date: Wednesday, March 22

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

The new Saints Row is a reboot of the long-running open world crime franchise from Volition. Learn how the team created the master art rule that rose to become a major pillar for the game's tone.

Meet the Boss, Eli, Neenah, and Kev and see how they came to be. Marvel at how enemy factions were developed, scrapped, and re-imagined! Check out behind-the-scenes concepts and direction for the wild world of Santo Ileso as an amalgamation of cities from the American Southwest.

Discover how the team incorporated our own version of Route 66 and our city's grassroot motto of 'Keep it Strange, Santo" to define Volition's unique take on Southwest we call the 'Weird West'. Learn the secrets of the Saints with Frank Marquart, the Art Director of Saints Row 2, Saints Row the Third, and the new Saints Row reboot.

Takeaway

Attendees will see how a complicated open world with a seriously silly attitude was planned and developed. Attendees will come away with behind the scenes insight into how the new world of Saints Row was visualized through concept art and defined by our high level tone pillars and keywords.

Intended Audience

This is for developers interested in how the new Saints Row was styled, and to see how the team created the master art rule that rose to become a major pillar for the game's tone.