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GDC + VRDC 2019 Session Scheduler

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The Art of 'Afterparty': The Devil's in the Details

Ruel Pascual (Art Director, Night School Studio)

Location: Room 2014, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Night School Studio's Art Director Ruel Pascual discusses how the visual style and development of 'Afterparty' was born from a variety of new production variables. Building a follow-up game to 'Oxenfree', filled with more characters, environments, and a higher narrative and design complexity, ushered in a host of art challenges. Ruel will unravel the process of building Afterparty's pipeline for art, including modeling, rigging, and animation. Featuring concept art designs, environment assembly, lighting techniques, and scene direction.

Takeaway

Attendees will learn about the workflows in making the follow-up game to 'Oxenfree', which introduced a new set of production complexity and challenges. Ruel will detail the tools and techniques that the production team at Night School developed to accomplish the complex visual style of 'Afterparty'.

Intended Audience

This session is intended for visual artists working on independent games. Attendees should be familiar with game development pipeline from art, animation, and game design. They should have knowledge of art and animation software and real-time engines.