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Ruel Pascual (Art Director, Night School Studio)
Location: Room 2014, West Hall
Date: Thursday, March 21
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Night School Studio's Art Director Ruel Pascual discusses how the visual style and development of 'Afterparty' was born from a variety of new production variables. Building a follow-up game to 'Oxenfree', filled with more characters, environments, and a higher narrative and design complexity, ushered in a host of art challenges. Ruel will unravel the process of building Afterparty's pipeline for art, including modeling, rigging, and animation. Featuring concept art designs, environment assembly, lighting techniques, and scene direction.
Attendees will learn about the workflows in making the follow-up game to 'Oxenfree', which introduced a new set of production complexity and challenges. Ruel will detail the tools and techniques that the production team at Night School developed to accomplish the complex visual style of 'Afterparty'.
This session is intended for visual artists working on independent games. Attendees should be familiar with game development pipeline from art, animation, and game design. They should have knowledge of art and animation software and real-time engines.