View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Megan Carnes (Composer, Independent)
David Su (Senior Audio Programmer, Brass Lion Entertainment)
Jamie Lee (Sound Designer, A Shell in the Pit)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
When starting a game audio career, it's very common to receive a barrage of well-meaning advice, both directly from those working in the industry and through various articles and online sources. But each person's situation is different, and advice is not one size fits all. How can anyone determine what's applicable and what can be disregarded? In this talk, sound designer Jamie Lee (A Shell in the Pit), senior audio programmer David Su (Brass Lion Entertainment), and composer/music implementer Megan Carnes (independent) share questions attendees can ask themselves when deciding whether to listen to a piece of advice. They also reveal how sometimes going against conventional wisdom helped them to build careers that they truly love.
Attendees will come away from this talk with tools to more confidently decide which advice applies to themselves and their career goals, and which they can ignore.
There is no prerequisite knowledge for this talk. While the discussion is coming from the perspective of game audio professionals, the knowledge shared applies to devs of all disciplines and experience levels.