View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mason Smith (Indie Game Developer, Airdorf Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Design
Vault Recording: TBD
Audience Level: All
'FAITH' is a 2017 pixel horror game by Airdorf Games that began with a simple question: Can you create a compelling horror
game experience using only basic graphics? Could a game that looks like 'Number Munchers' (1988) feel like 'P.T'. (2014)? A "retrograde" aesthetic was chosen for 'FAITH', inspired by the classic era of MS-DOS, Atari 2600, Apple II, and ZX Spectrum games. In this talk, indie game developer Mason Smith of Airdorf Games explains the decisions and principles that contributed to the art style of 'FAITH'. He also explains why its rudimentary art style helped create a unique horror experience that was featured in IGN's list of "Best Horror Games of 2017".
Attendees will learn about specific artistic decisions and 2D design principles that contributed to the aesthetic of 'FAITH'. They will hear a compelling argument for the potential of "retrograde" horror games that don't rely on technically impressive
graphics to deliver scares. This talk can be applied to non-horror games as well.
Audience members will get the most out of this talk if they have at least heard of basic 2D design principles. Retro gamers, lovers of next-gen graphics, and everyone in between are welcome.