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The Art of 'Indivisible': From Prototype to Release

Mariel Cartwright (Creative Director, Lab Zero Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Indivisible is a game that has spent much of its development in the public eye - from its initial crowdfunding campaign and playable prototype in 2015, and release (finally!) in 2019. This talk covers the development of the art and look of Indivisible, beginning with the departure from our previous title Skullgirls, how were able to successfully mesh 2D animated characters and 3D backgrounds, our approach to character design, and a number of other lessons learned along the way.

Takeaway

Attendees will leave with an insight into how Lab Zero arrived at its unique look for Indivisible, and learn more about the challenges faced along the development process.

Intended Audience

Audiences of all kinds are welcome; as this talk primarily covers art and concept process, everyone from students to veterans should be able to find something to learn.