Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Date: Thursday, July 22
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Attendees can expect an in-depth discussion of the artistic goals and processes behind Moon Studios' critically acclaimed Ori and the Will of the Wisps. It will cover not only the core principles of the Ori art style, but the various technical methods that were implemented to push the game's visuals forward. Examples of scene construction showing the art department's iterative process will be included.
As a completely remote studio spanning numerous countries around the globe, Moon will elaborate on their studio structure and philosophy. This talk will also cover various challenges faced by the art department during production, and how they were overcome.
Attendees will be walked through the high level artistic goals and the methods by which they were achieved for Ori and the Will of the Wisps. They will also gain insight into Moon Studios' production approach.
This presentation is designed for an audience that works in game development, or has an interest in artistic principles and project management.