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Camden Stoddard (Audio Director, Double Fine Productions)
Paul O'Rourke (Senior Sound Designer, Double Fine Productions)
Location: Room 3004, West Hall
Date: Friday, March 25
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio, Production & Team Management
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
This talk by Double Fine's Audio Director Camden Stoddard and Senior Sound Designer Paul O'Rourke will cover the obstacle filled five year long journey of creating the sound and music of Psychonauts 2, the much anticipated sequel to the classic video game Psychonauts. They will discuss challenges and solutions for both the technical and creative aspects as well as battles around morale, isolation in lockdown and diminished resources. Ultimately emerging on the other side of this journey with a widely praised and award winning game, they will discuss lessons learned as well as experiences that they feel are valuable for all game audio professionals and team leaders.
Attendees will take away lessons learned about sound design aesthetic choices and technical paths centered on story driven gameplay with a focus on mental health and dramatic narrative. There will be key moments provided around maintaining team morale, overcoming severe isolation and finding focus during stress and loss of resource.
The target audience for this talk is team leaders and game audio professionals including sound designers, dialog editors, engineers and audio directors. Some knowledge of game audio process is necessary.