View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Nicholas Bonardi (Audio Director, Ubisoft)
Brian DiDomenico (Lead Audio Designer, Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: TBD
Audience Level: All
This talk will focus on the architecture, systems, and challenges creating all the Audio, Music, and VO for Ubisoft's XDefiant. We'll be looking through the actual (Wwise) audio session, breaking down various audio systems, talking design decisions, and ultimately answering how and why things are setup the way they are. The talk will lean more technical, but still intends to be approachable so that anyone with an interest in Audio can follow along and learn!
XDefiant is a 6v6 first person arena shooter, with classic multiplayer modes, drawing on characters and factions from the Ubisoft universe.
Audio Professionals will walk away with knowledge of how to architect a session, deal with common development challenges, and understand the design questions inherent the genre. Anyone remotely interested in Audio will leave with a deeper appreciation/understanding of the discipline, and the creative questions we wrestle with daily.
This is a talk for anyone trying to create valuable experiences in the world of game audio. It will lean slightly technical, but is designed to be inclusive to anyone who is interested in audio for video games.