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The Audio Technology of 'Torchlight 3' Part 2

Guy Somberg  (Lead Gameplay Programmer, Echtra Games, Inc.)

Date: Wednesday, August 5

Time: 10:00am - 10:45am

Pass Type: Conference Pass - Get your pass now!

Topic: Audio, Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Action RPG games have a particularly challenging mix. Hordes of monsters of all different shapes and sizes come onto the screen from all directions, and they are all making sounds that are competing for your attention. Add to that the ambience, the music, player skills, pets, other players (and other players' pets!), and you've got a recipe for noise.

In this talk, learn how Torchlight III is tackling the challenges of the ARPG mix, including an overview on importance-based mixing, volumetric sounds, and screen-space distance attenuation, topics covered in Part 1 (available on the GDC Vault) - as well as a deep dive into the music system and timed ADSRs.


Attendees will learn techniques for implementing dynamic music systems as well as a timed ADSR system for repeated one-shot sounds, in addition to techniques for working with sound designers to implement these features.

Intended Audience

This talk is intended primarily for audio programmers and sound designers, but it should also be accessible for non-audio programmers who may end up writing audio code (grudgingly or otherwise), and anybody else who is interested in audio.