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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Black Designers' Dilemma

Carl Varnado  (Resident Faculty, Rancho Solano)

Jarory DeJesus  (Narrative Designer, Lunacy Studios)

Kim Belair  (CEO, Sweet Baby Inc)

Pamela Iluore  (Game Product Manager, Indpendent)

Jabari Ali  (Director, Hidden Genius)

Location: Room 215, South Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Prepare to immerse yourself in an insightful panel presentation that transcends the traditional format. Building on the positive response from last year, our session introduces design challenges that tackle company culture issues affecting black designers. Join industry experts and professionals in collaborative problem-solving, and gain actionable insights for reshaping company cultures to empower black designers.

Takeaway

Participants will exit this session with a comprehensive understanding of strategies for empowering designers within studio environments to create communities that empower diverse perspectives. Attendees will learn how to engage in interactive design challenges, collaborate with industry leaders, and develop actionable plans for driving positive change. This panel fosters innovation in a way that elevates your approach to company culture.

Intended Audience

This panel welcomes professionals from all sectors of the gaming industry, including designers, studio executives, HR managers, and team members. No specific industry experience is necessary, making this session accessible to those who seek to foster inclusivity within company cultures.



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