View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Richard Ludlow (Audio Director, Hexany Audio)
Brian Schmidt (Founder & President, Brian Schmidt Studios)
Location: Room 208, South Hall
Date: Wednesday, March 23
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio, Business & Marketing
Format: Roundtable
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
This session focuses on the business of game audio. Aimed at freelance composers, sound designers, and related audio professionals, this roundtable will facilitate conversations around three primary topics over the course of three days. These topics include: A) agreements/contracts, B) rates/charging for your work, and C) Running a game audio business. As a roundtable, the specifics of this session will be decided based on the audience in attendance, so bring your questions and specific topics and we'll engage in a discussion curated by individuals working on the business side of game audio. Non-audio professionals are also of course welcome to come and learn more about this aspect of game development.
Attendees will walk away with a firmer grasp on typical contract types (work for hire, exclusive license, non-exclusive license), standard terms, and negotiation techniques. Attendees will learn about typical pricing models, as well as fundamental strategies when working as an independent contractor or business owner in the video game audio industry.
This roundtable is geared toward those working in the audio discipline such as composers, sound designers, and related audio professionals who are freelancing or working as independent contractors. However anyone is of course welcome to join and learn more about the game audio industry.