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The Business of Game Audio Roundtable Day 1: Agreements & Contracts

Richard Ludlow  (Audio Director, Hexany Audio)

Brian Schmidt  (Founder & President, Brian Schmidt Studios)

Location: Room 208, South Hall

Date: Wednesday, March 23

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio, Business & Marketing

Format: Roundtable

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Yes

This session focuses on the business of game audio. Aimed at freelance composers, sound designers, and related audio professionals, this roundtable will facilitate conversations around three primary topics over the course of three days. These topics include: A) agreements/contracts, B) rates/charging for your work, and C) Running a game audio business. As a roundtable, the specifics of this session will be decided based on the audience in attendance, so bring your questions and specific topics and we'll engage in a discussion curated by individuals working on the business side of game audio. Non-audio professionals are also of course welcome to come and learn more about this aspect of game development.

Takeaway

Attendees will walk away with a firmer grasp on typical contract types (work for hire, exclusive license, non-exclusive license), standard terms, and negotiation techniques. Attendees will learn about typical pricing models, as well as fundamental strategies when working as an independent contractor or business owner in the video game audio industry.

Intended Audience

This roundtable is geared toward those working in the audio discipline such as composers, sound designers, and related audio professionals who are freelancing or working as independent contractors. However anyone is of course welcome to join and learn more about the game audio industry.