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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

The Business of Game Music & Composing Roundtable

Richard Ludlow  (Audio Director, Hexany Audio)

Jeffrey Rose  (Attorney, Law Offices of Jeffrey W. Rose)

Brian Schmidt  (Owner, Brian Schmidt Studios & GameSoundCon)

Wilbert Roget  (Composer, Roget Music)

Penka Kouneva  (Composer, Independent)

Date: Wednesday, July 21

Time: 2:30pm - 3:30pm

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Attendees will walk away much better informed about foundational concepts in music business as presented from a variety of different viewpoints. They will also have the opportunity to address the panel with more specific inquiries.

Takeaway

Attendees will be able to engage directly on a very personal level with the experts hosting this roundtable and get answers to specific questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer in this industry.

Intended Audience

While primarily targeted at composers, developers and publishers alike will benefit from an increased knowledge on these topics of music business if they work with composers on their own projects.