GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Business of Game Music: Expert Panel

Richard Ludlow (Audio Director, Hexany Audio)

Jeffrey Rose (Attorney, Law Offices of Jeffrey W. Rose)

Sarah Kovacs (Talent Agent, Kraft-Engel Management)

Brian Schmidt (Founder and President, Brian Schmidt Studios)

Sebastian Wolff (Founder, Materia Collective, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: All

Moderated by Richard Ludlow and featuring panelists Brian Schmidt, Sarah Kovcas, Jeff Rose, and Sebastian Wolff, this panel is made up of some of the most business-knowledgeable individuals in the game music industry. Richard will present questions on a variety of music business topics including negotiating agreements (work for hire vs. non-exclusive), PRO rights and royalties, soundtrack monetization, representation, publishing, and more. There will also be time for open Q&A at the end.

The broad spectrum of backgrounds in the business world will allow the audience to gain insight into each topic from people on very different sides of the table.


Attendees will walk away much better informed about fundamental concepts in music business as presented from a variety of different viewpoints. They will also have the opportunity to address the panel with more specific inquiries.

Intended Audience

While primarily targeted at composers, developers and publishers alike will benefit from an increased knowledge on these topics of music business if they work with composers on their own projects.