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The Challenges in Developing an Innovative Battle System for 'Final Fantasy VII Remake and Rebirth'

Teruki Endo  (Battle Director, Square-Enix)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

A detailed account on the challenges involved in designing an innovative battle system for the FINAL FANTASY VII remake project.
Learn about the thinking, process, and results of how the formerly turn-based battle system was redesigned to incorporate more action and strategic elements.

Takeaway

Open to game designers with experience in creating games with battle elements, regardless of years of experience. There is no prerequisite knowledge required.

Intended Audience

Open to game designers with experience in creating games with battle elements, regardless of years of experience. There is no prerequisite knowledge required.



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