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Peter Eykemans (Senior Lead Producer, Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Vault Recording: TBD
Audience Level: All
In 2017 a mobile game could still be a runaway success on its feature potential alone. Apple and Google were kingmakers, and user acquisition and organic growth were additive bonuses to really take a game down a successful road, driving profit for all involved. But in 2018, with increasing competition, rising marketing costs, and huge brands taking larger and larger market shares, launching a mobile game isn’t what it once was. Kongregate has launched over 50 mobile titles in 5 years, from Editor’s Choice nominations to complete flops. This talk will take a look at four games under the lens of 2018: two new launches, and two aging titles, to see what the modern mobile business looks like.The talk will cover such topics as featuring, user acquisition, test markets, performance improvements, competition, game updates, and more.
Attendees will leave the session with a sense of what a modern mobile launch looks like, the increasing importance of marketing for all new games, and how live-servicing is evolving.
This talk is for game developers, user acquisition teams, producers, product managers, and anyone experienced in the
testing and launch of mobile games.