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Developing 'Metaphor: ReFantazio' and the Potential of RPG Command Battle Systems

Kenichi Goto  (Lead Battle Planner, Atlus)

Location: Room 3004, West Hall

Date: Thursday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

How has the genre of command battle RPGs, often ridiculed as old-fashioned, been updated into the latest titles? This presentation will cover the twists and turns, decisions made to realize the director's vision into the optimal game system, and the methods of test play conducted to gather data for balance adjustments more reliably and cost-effectively, using the latest work "Metaphor: ReFantazio" as an example.

Takeaway

Attendees will learn how Atlus's deep experience with "command RPGs" contributed to the development of Metaphor: ReFantazio's combat systems.

Intended Audience

• RPG developers
• Battle system planners
• Level designers



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