GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'The Choice VR': Volumetric Documentary Filmmaking

Joanne-Aska Popinska (Founder and Creative Director, Tribe of Pan)

Tom C. Hall (Founder and Creative Producer, Tribe of Pan)

Location: Room 202, South Hall

Date: Monday, March 18

Time: 4:40pm - 5:10pm

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

Documentary film is an art-form as old as cinema itself. It continues to evolve as technology pushes visual media into new frontiers. 'The Choice VR' (in-development) is an immersive volumetric documentary exploring the diverse reasons people choose to have an abortion.

Originally conceived as a traditional film, the advent of consumer virtual reality presented opportunities to fundamentally change the relationship a viewer can have with the subject matter. While balancing the finite resources of a documentary art project, the scope grew from a simple 360 video into an internally developed stereoscopic volumetric 6-DOF capture process. Leveraging “person presence” over traditional world presence, the volumetric subjects break down the abstract barriers between them and the viewer in a way never before possible.

During this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity.

Takeaway

Attendees will hear how having creative goals can sometimes drive a project towards different technologies, but by having a clear focus of the narrative perspective you can concentrate on what’s needed instead of the unaffordable, gimmicky or impossible. The talk will cover affordable options for volumetric video that makes it possible to capture real people in a way that can be emotionally impactful.

Intended Audience

Recommended for filmmakers, AR/VR creators, visual artists and others who want to adapt volumetric video, game engine technology and interactive storytelling for creating life-like, emotionally impactive experiences.