Ismaël Auray (Cinematics Director, Guerrilla)
Pass Type:
All Access Pass, Core Pass
Topic:
Design, Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Horizon Forbidden West is one of the few games that showcases a colossal 22 hours of
cinematic content across an open-world game. This presentation proposes an exclusive
breakdown of key scenes, principles and tools the project uses to sustain a high visual fidelity
across the experience.
Takeaway
Attendees will learn about different visual storytelling tools that Guerrilla used, including their approach to script analysis, casting, storyboards/previs, performance capture/motion capture, editing, and cinematography.
Intended Audience
This session is intended for storytellers, writers, narrative designers, layout artists, animators,
cinematics directors, previs artists, storyboard artists and performance directors. The talk is
accessible for other disciplines, but it is a plus to have a good foundation in visual storytelling.