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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Cinematics of Horizon Forbidden West

Ismaël Auray  (Cinematics Director, Guerrilla)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

Horizon Forbidden West is one of the few games that showcases a colossal 22 hours of
cinematic content across an open-world game. This presentation proposes an exclusive
breakdown of key scenes, principles and tools the project uses to sustain a high visual fidelity
across the experience.

Takeaway

Attendees will learn about different visual storytelling tools that Guerrilla used, including their approach to script analysis, casting, storyboards/previs, performance capture/motion capture, editing, and cinematography.

Intended Audience

This session is intended for storytellers, writers, narrative designers, layout artists, animators,
cinematics directors, previs artists, storyboard artists and performance directors. The talk is
accessible for other disciplines, but it is a plus to have a good foundation in visual storytelling.