Ismaël Auray (Cinematics Director, Guerrilla)
Location: Room 3016, West Hall
Date: Thursday, March 23
Time: 11:30 am - 12:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design, Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: All
Horizon Forbidden West is one of the few games that showcases a colossal 22 hours of cinematic content across an open-world game. This session shares an exclusive breakdown of key scenes, principles, and tools the project used to sustain a high-visual fidelity across the experience.
Takeaway
Attendees will learn about different visual storytelling tools that Guerrilla used—including their approach to script analysis, casting, storyboards/previs, performance capture/motion capture, editing, and cinematography.
Intended Audience
This is for storytellers, writers, narrative designers, layout artists, animators, cinematics directors, previs artists, storyboard artists and performance directors. The talk is accessible for other disciplines, but it is a plus to have a good foundation in visual storytelling.