GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Current and Future Ethical Challenges in Games: XR and the Metaverse

Micaela Mantegna  (Video Game Lawyer, TED Fellow & Women in Games Argentina Founder, Berkman Klein Center for Internet and Society, Harvard University)

Celia Hodent  (Game UX Strategist, independent)

Gaetano Dimita  (Senior Lecturer in International Intellectual Property Law, Centre for Commercial Law Studies, Queen Mary University of London)

Dylan Urquidi  (Research-engineer & XR-designer, Unity Labs, Research Division of Unity Technologies)

Albert Fox Cahn  (Executive Director, Surveillance Technology Oversight Project)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Vault Recording: TBD

Audience Level: All

The future of video games will happen online with games already played today, and it will also happen in XR and the metaverse, each bringing their own specific ethics challenges that game developers need to be aware of in order to design safe spaces for players, but also for themselves.

Today business models and practices related to data collection can be enhanced in connection with devices to interface the Metaverse. These future interfaces intended for immersion present augmented risks for privacy, anonymity and self determination for users and players, that must be acknowledged while designing applications and games that take advantage of these capabilities.

Thinking ahead, incipient neurotechnology applications open the possibility of imagining the future of interfaces in immersive environments, but at the same time, they open even more ethically daunting questions, as in conjunction with design practices and affective computing research, they can be used for invasive, exploitative or manipulative practices.

The panel will explore how the current ethical challenges for game development connect with a possible future, through a set of questions and key points.

Takeaway

The goal is to provide game developers with a comprehensive and concise roadmap of ethical questions that, as a result of debate and feedback, can be condensed into a concrete set of good practices to be considered at early stages of development.

Intended Audience

This talk is intended for anyone interested in XR, ethics in gaming industry practices, neurotechnology and digital rights.
No prior knowledge is necessary, only interest in the topic and willingness to participate in a respectful and thoughtful way.