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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Dark Place of 'Alan Wake II': Crafting an Evolving Nightmare Dimension

Nazareno Urbano  (Principal Environment Artist, Remedy Entertainment)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

The presentation is a dive into the world-building aspect of The Dark Place of Alan Wake II, we explain how we approach the environment world-building and what tools we use to create an evolving nightmare dimension where the world is shifting, and multiple layers of reality are interconnected in a dream logic structure where the reality is subjective.

Takeaway

Attendees can be inspired by having a glimpse into the world-building of a Remedy AAA narrative game. They can learn about our challenges during production and what it takes to balance narrative-heavy environment creation, gameplay, and art direction.

Intended Audience

This talk is for anyone involved with art, world-building, and environment art at any level.



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