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The Design Direction of 'I Expect You To Die 2'

Francisco Souki  (Senior Design Manager, Schell Games)

Location: Room 3016, West Hall

Date: Wednesday, March 23

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

This talk will walk attendees through the design and production process of Schell Games' VR sequel, I Expect You To Die 2. Using actual documents the studio used to create the game, Design Director Francisco Souki will share design documents and at which stage in production developers should be using them. He will also walk attendees through strategies and tactics to keep the development team on the same page throughout the different phases of production, and how to make the most of playtesting so the development team and the general public both have a chance to meaningfully shape the direction of the game.


Attendees will see real examples of the different game design processes and documents used in the development of IETYD2, and in which stage of development they were most and least useful. The session will also cover the adjustments necessary to transition these processes to be fully remote.

Intended Audience

Current or aspiring leaders of game designers and creative process owners will benefit the most from this talk. Anyone who enjoys thinking about the intersection of creativity and process will also benefit. Familiarity with game development processes is recommended but not required.