GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

The Design Direction of 'IEYTD2'

Francisco Souki  (Senior Design Manager, Schell Games)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: No

This talk will walk attendees through the design and production process of Schell Games' VR sequel, I Expect You To Die 2. Using actual documents the studio used to create the game, Design Director Francisco Souki will share design documents and at which stage in production developers should be using them. He will also walk attendees through strategies and tactics to keep the development team on the same page throughout the different phases of production, and how to make the most of playtesting so the development team and the general public both have a chance to meaningfully shape the direction of the game.


Attendees will see real examples of the different game design processes and documents used in the development of IETYD2, and in which stage of development they were most and least useful. The session will also cover the adjustments necessary to transition these processes to be fully remote.

Intended Audience

Current or aspiring leaders of game designers and creative process owners will benefit the most from this talk. Anyone who enjoys thinking about the intersection of creativity and process will also benefit. Familiarity with game development processes is recommended but not required.