GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Division 2: A World of Materials (Presented by Substance)

Jon Lauf (Lead Technical Artist, Ubisoft Redstorm)

Andrew Dixon (Environment Artist, Red Storm Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

This talk will cover The Division 2’s material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.

Takeaway

Attendees will leave with some tips and tricks about material creation workflow and the creation of a curated library of materials.

Intended Audience

Technical and environment artists, and anyone curious about material creation workflows.