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Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: All
This talk will cover The Division 2’s material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.
Attendees will leave with some tips and tricks about material creation workflow and the creation of a curated library of materials.
Technical and environment artists, and anyone curious about material creation workflows.