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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Don Reilley (EVP, SCUTI)
Location: Room 3020, West Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
2023 has already witnessed the advent of changes for mobile game makers, while opening new opportunities for PC and Console games.
Most game-makers treat monetization as an afterthought, and the majority do little to improve the cash flow of their business. Now is the time for all game-makers to hit the ‘reset’ button and take another look at how they acquire, retain and monetize players. Few are taking advantage of solutions already proven in market.
For this session, we have assembled a panel of top industry insiders (to be announced soon), each with over 20 years of game-making experience, to provide practical insights into how all game makers can introduce optimal ways to acquire new users, retain them longer, and monetize better than ever. These solutions are already in market but have been long under the radar, with little developer awareness.
It’s time for the game industry to evolve to a rewarded hybrid business model that can work for any game.
This session, hosted by Scuti and Lenderwize, highlights the practical methods of game monetization and player retention presently being integrated into games by savvy game makers. We will discuss the evolutionary solutions being used to retain players longer and acquire more of them. Our panel will discuss and demonstrate how any game maker can quickly and seamlessly integrate these plug-in solutions into any game, regardless of its life stage in the market.
In a world where "Cash is still King," and player monetization and retention for games must improve, this session is a must-attend for all gaming company CEOs, CFOs, studio heads, game monetization, and business development leaders.