Victoria Smith (Level Designer, Senior Staff, Santa Monica Studio)
Location: Room 2002, West Hall
Date: Wednesday, March 22
Time: 10:30 am - 11:00 am
All Access Pass, Core Pass
Design, Production & Team Leadership
Vault Recording: Video
Audience Level: All
One of the hardest parts of game development is ending the game well. This is particular true when teams are big, expectations are high, and schedules are tight. Usually launched later in the design cycle, end-game level creation sometimes can feel like a team going into combat.
In this session, a senior level designer on God of War Ragnarök explores the difficulties and rewards of bringing the climactic battle of Ragnarök to life. The talk offers practical lessons, from combat pacing to art optimization, from team structure to data organization, learned in the trenches of Asgard.
Attendees will learn a variety of techniques to tackle the challenges of late-game content design and creation, especially with large teams and tight timelines.
This is for level designers, artists, producers, and anyone interested in developing end-game content.