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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Final Battle: Techniques for delivering high stakes sequences

Victoria Smith  (Level Designer, Senior Staff, Sony Santa Monica)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

One of the hardest parts of game development is ending the game well. This is particular true when teams are big, expectations are high and schedules are tight. Usually launched later in the design cycle, end-game level creation sometimes can feel like a team going into combat. In this presentation, a senior level designer on GOW 2022 explores the difficulties and rewards of bringing the climactic battle of Ragnarok to life. The talk offers practical lessons, from combat pacing to art optimization, from team structure to data organization, learned in the trenches of Asgard.


Attendees will learn a variety of techniques to tackle the challenges of late-game content design and creation, especially with large teams and tight timelines.

Intended Audience

Intended for level designers, artists, producers and anyone interested in developing end-game content.