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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Final Battle of 'God of War Ragnarok': Techniques for Delivering High-Stakes Sequences

Victoria Smith  (Level Designer, Senior Staff, Santa Monica Studio)

Location: Room 2002, West Hall

Date: Wednesday, March 22

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

One of the hardest parts of game development is ending the game well. This is particular true when teams are big, expectations are high, and schedules are tight. Usually launched later in the design cycle, end-game level creation sometimes can feel like a team going into combat.

In this session, a senior level designer on God of War Ragnarök explores the difficulties and rewards of bringing the climactic battle of Ragnarök to life. The talk offers practical lessons, from combat pacing to art optimization, from team structure to data organization, learned in the trenches of Asgard.


Attendees will learn a variety of techniques to tackle the challenges of late-game content design and creation, especially with large teams and tight timelines.

Intended Audience

This is for level designers, artists, producers, and anyone interested in developing end-game content.