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The Fine Line Between Difficult and Impossible: Adventures in VR Development

Devin Reimer (CEOwl , Owlchemy Labs)

Andrew Eiche (CTOwl & Cable Slinger, Owlchemy Labs)

Location: Room 3016, West Hall

Date: Wednesday, March 18

Time: 2:00pm - 3:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Unknown, unscopeable problems are rampant in game development and pandemic to VR. See several vexing examples of how Owlchemy Labs determined the difference between an impossible problem or a daunting challenge, and why the best development happened on the edge.

Takeaway

Learn how to identify and tackle complex, vast, and nuanced development challenges on the verge of being impossible.

Intended Audience

Moderate to Advanced Designers, Producers, Artists, and Engineers.