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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The First 30 Years of Warcraft: The Making of a Gaming Universe

John Hight  (Franchise General Manager, Warcraft Franchise, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: TBD

Audience Level: All

Warcraft General Manager John Hight shares insights into his history at Blizzard Entertainment and with the Warcraft team in particular to provide a deep dive into how the Warcraft universe has evolved over decades through multiple games, genres, and changing player habits and perspectives into the storied world we now know. This discussion shares how we developed different game iterations, scaled our teams, delivered expansions and updates across multiple games (and how they evolved over time), as well as give some high-level thoughts on where we see Warcraft going for the next 30 years.


Attendees will learn how a game or franchise IP can adapt and evolve over time with novel experiences to reach different kinds of gamers across platforms, and leverage data to inform design decisions aimed to meet and exceed player community expectations.

Intended Audience

Game developers who are interested in exploring how to approach various game audiences and changing player habits within a single IP, as well as fans of the Warcraft universe.

Connecting the Global Game Development Community

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