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David Fox (CEO, Double Coconut)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Vault Recording: TBD
Audience Level: All
Hyper-casual games are one of the (few) viable success stories in mobile gaming this year. To an outsider, these titles may look like cloned, low-quality schlock. But, much like the pop music industry, success in hyper-casual involves an extremely polished nugget of gameplay wrapped in carefully calibrated image and shared with the world via a well-established but very-hard-to-enter distribution model. This session will pull back the curtain and look at how this all really works and where quality really matters.
Hyper-casual games are a fun way to prototype and profit off new mechanics, but they aren't for the faint of heart and certainly not a "no brainer" to succeed at. However, with the right planning and math, they are a genuine path to mobile success.
Game developers, especially indies, who may have lots of ideas for small puzzle/arcade games and want to turn them into viable businesses.