Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Alexander Bevier (Lead Analyst & Committee Member, Facebook & Game Writing SIG)
Matt Forbeck (Freelance Author & Game Designer & Board Member, IGDA Writers SIG)
Date: Friday, July 23
Time: 1:20pm - 2:20pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Vault Recording: Not Recorded
Game Writing and narrative design is a growing and exciting aspect of the industry. However, creating evocative stories relies on expert storytellers. Throughout this session, we’ll be looking at how to hit the ground running on your game’s narrative. This session is for students and veterans alike, game writers, narrative designers, and developers working with them. We'll discuss recent trends and successes in narrative design while discussing techniques and methods to further iterate and create new game narratives.
Our audience will leave with a foundational base for the craft and practice of writing and narrative game design. Students and non-writers will understand what game writing looks like and how they can apply professional techniques to their own projects. Current professionals will be able to collaborate and discuss and learn the best practices while they hone their craft.
Anyone with an attending GDC looking to learn about game writing is welcome. This roundtable looks to encompass the key aspects of narrative design, so anyone eager to learn will leave with a better understanding of the craft. Any experienced designers looking to share their experiences are encouraged to attend.