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The Future of Game Writing and Narrative Design Roundtable (Presented by the IGDA)

Alexander Bevier  (Committee Member & Senior QA of Play, IGDA Game Writing SIG & Facebook)

Location: Virtual GDC Platform

Date: Thursday, March 24

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Viewing Experience: Virtual

Vault Recording: Not Recorded

This session is for students and veterans alike, game writers, narrative designers, and developers working with them. We’ll help orient designers and students on understanding game stories, as well as how to negotiate your way into a game writing position. We’ll provide tips for newcomers, while offering best practices on designing branching dialogue, environmental storytelling, and open world narratives. We’ll also share war stories from the trenches, to illuminate the state of the art going into the future.

Takeaway

Our audience will leave with a foundational base for the craft and practice of writing and narrative game design. Students and non-writers will understand what game writing looks like and how they can apply professional techniques to their own projects. Current professionals will be able to collaborate and discuss and learn the best practices while they hone their craft.

Intended Audience

Anyone with an Expo Pass looking to learn about game writing is welcome. This roundtable looks to encompass the key aspects of narrative design, so anyone eager to learn will leave with a better understanding of the craft. Any experienced designers looking to share their experiences are encouraged to attend.