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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Future of Hybrid, Remote and In-Office Work

Cameron Brown  (CCO, Rec Room Inc)

Trinidad Hermida  (Executive Director, Black in Gaming)

Chelsea Blasko  (Co-CEO, Iron Galaxy Studios)

Sarah Tan  (Engineering Lead (Retention), Rec Room Inc)

Dan Coleman  (Head of Product Development, Iron Galaxy Studios)

Location: Room 2010, West Hall

Date: Friday, March 22

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

A lively panel discussion exploring how two different studios are approaching the post-COVID future of remote, hybrid and in-office work policies. By applying their company values, each studio has come up with a unique and evolving approach that works for them. The discussion touches on hiring, retention, career development, creative collaboration, IT considerations, and more. The panelists compare notes, share lessons learned, and talk about what's next.

Takeaway

The presenters will share their experience of developing and implementing their remote/hybrid/in-office work policies. Learnings, best practices, pros and cons. The "obvious things" that didn't work. The surprising things that did! Attendees will be able to take observations and ideas back to their studios for consideration.

Intended Audience

This panel will be of interest to any game developer with a stake in the future of remote, hybrid, and in-office work policy - at their studio today, and across the industry generally. Studio leadership, HR, and operations will be especially interested.



Connecting the Global Game Development Community

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