Alexander Bevier (Producer, Independent)
Location: Room 211, South Hall
Date: Wednesday, March 22
Time: 3:30 pm - 4:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Roundtable
Vault Recording: Not Recorded
Game Writing and narrative design is a growing and exciting aspect of the industry. However, creating evocative stories relies on expert storytellers. Throughout this session, we’ll be looking at how to hit the ground running on your game’s narrative. This session is for students and veterans alike, game writers, narrative designers, and developers working with them. We’ll help orient designers and students on understanding game stories, as well as how to negotiate your way into a game writing position. We’ll provide tips for newcomers, while offering best practices on designing branching dialogue, environmental storytelling, and open world narratives. We’ll also share war stories from the trenches, to illuminate the state of the art going into the future.
Takeaway
Our audience will leave with a foundational base for the craft and practice of writing and narrative game design. Students and non-writers will understand what game writing looks like and how they can apply professional techniques to their own projects. Current professionals will be able to collaborate and discuss and learn the best practices while they hone their craft.
Intended Audience
Anyone looking to learn about game writing is welcome. This roundtable looks to encompass the key aspects of narrative design, so anyone eager to learn will leave with a better understanding of the craft. Any experienced designers looking to share their experiences are encouraged to attend.