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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Alexander Bevier (Producer, Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Game Writing and narrative design is a growing and exciting aspect of the industry. However, creating evocative stories relies on expert storytellers. Throughout this session, we’ll be looking at how to hit the ground running on your game’s narrative. This session is for students and veterans alike, game writers, narrative designers, and developers working with them. We’ll help orient designers and students on understanding game stories, as well as how to negotiate your way into a game writing position. We’ll provide tips for newcomers, while offering best practices on designing branching dialogue, environmental storytelling, and open world narratives. We’ll also share war stories from the trenches, to illuminate the state of the art going into the future.
Our audience will leave with a foundational base for the craft and practice of writing and narrative game design. Students and non-writers will understand what game writing looks like and how they can apply professional techniques to their own projects. Current professionals will be able to collaborate and discuss and learn the best practices while they hone their craft.
Anyone looking to learn about game writing is welcome. This roundtable looks to encompass the key aspects of narrative design, so anyone eager to learn will leave with a better understanding of the craft. Any experienced designers looking to share their experiences are encouraged to attend.