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The Future of Narrative Design and Game Writing Roundtable (Presented by the IGDA)

Richard Dansky  (Franchise Narrative Director, Romero Games)

Location: Room 301, South Hall

Date: Friday, March 21

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass - Get your pass now!

Track: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Game Writing and narrative design is an important and exciting aspect of the industry. However, creating evocative stories relies on expert storytellers. In this session, we look at how to hit the ground running on your game’s narrative. This session is for students and veterans alike, including game writers, narrative designers, and other developers working with them. We’ll discuss and highlight great examples of games with excellent writing, and we’ll take a look at the future to see where game narratives might go from here and how we can help make that happen.

Takeaway

Our audience will leave with a foundational base for the craft and practice of writing and narrative game design. Students and non-writers will understand what game writing looks like and how they can apply professional techniques to their own projects. Current professionals will be able to collaborate and discuss and learn the best practices while they hone their craft.

Intended Audience

Anyone with an Expo Pass looking to learn about game writing is welcome. This roundtable looks to encompass the key aspects of narrative design, so anyone eager to learn will leave with a better understanding of the craft. Any experienced designers looking to share their experiences are encouraged to attend.



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