GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs

Andrew Phelps (Professor of Art and Design, Rochester Institute of Technology)

Lindsay Grace (Knight Chair of Communications, Miami University)

Mia Consalvo (Professor and Canada Research Chair in Games Studies, Concordia University)

Roger Altizer (Professor and Associate Director, Entertainment Arts & Engineering, University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This panel explores the difficult and often somewhat under-discussed topic of grading and assessing student work in games programs. Panelists will explore both the university and program outcomes of their respective universities, programs, centers, etc. and how these map to individual course outcomes, assignments, and rubrics, how these are implemented in practice with examples of both success and failure, and the similarities and differences between practices in games studies, communications, game design, game development, and production. Issues of evaluating individual and group work, short assignments vs. large scale projects, and work at various curricular levels and capabilities will also be explored.


Attendees will gain insight as to how university and program outcomes are mapped to individual courses, are represented in game construction and critique, and evaluated in a wide variety of programs and universities and can thus compare practices in other programs and related approaches to their own classroom practices.

Intended Audience

This panels is intended for faculty and administrators active in game design, game development and/or game studies programs. It is of particular benefit to faculty currently teaching courses in which games are designed, constructed, critiqued, and analyzed.