GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Gangs Bite Back: Music and Sound of 'Crackdown 3'

Brian Trifon (Composer, Finishing Move, Inc.)

Brian White (Composer, Finishing Move, Inc.)

Kristofor Mellroth (Head of Audio, Microsoft Studios Global Publishing)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Join Kristofor Mellroth (Head of Audio, Microsoft Studios Global Publishing) and composing team Brian Trifon & Brian Lee White (aka Finishing Move) as they take a deep dive into the advanced sound, dialog and music systems of 'Crackdown 3', the highly anticipated third installment of Microsoft's iconic future-crime franchise. Topics include: composing/implementing interactive music for a large open world, effectively organizing assets and systems across multiple teams, achieving detailed audio physics, unique mixing strategies for enhanced clarity across dialog/sfx/music, and more!

Takeaway

Learn the unique approach and organizational processes required to compose, implement, design realistic audio systems, and mix in a large scale open world game.

Intended Audience

Composers, sound designers, audio implementers, and audio directors will benefit from this talk. No previous knowledge is required to understand the presentation, but some experience and familiarity with interactive audio and audio fundamentals is suggested.