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Location: Room 3006, West Hall
Date: Friday, March 22
Time: 1:30pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
Join Kristofor Mellroth (Head of Audio, Microsoft Studios Global Publishing) and composing team Brian Trifon & Brian Lee White (aka Finishing Move) as they take a deep dive into the advanced sound, dialog and music systems of 'Crackdown 3', the highly anticipated third installment of Microsoft's iconic future-crime franchise. Topics include: composing/implementing interactive music for a large open world, effectively organizing assets and systems across multiple teams, achieving detailed audio physics, unique mixing strategies for enhanced clarity across dialog/sfx/music, and more!
Learn the unique approach and organizational processes required to compose, implement, design realistic audio systems, and mix in a large scale open world game.
Composers, sound designers, audio implementers, and audio directors will benefit from this talk. No previous knowledge is required to understand the presentation, but some experience and familiarity with interactive audio and audio fundamentals is suggested.