Scott Crabtree (Chief Happiness Officer, Happy Brain Science)
Location: Room 2006, West Hall
Date: Thursday, March 23
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Production & Team Leadership
Format:
Lecture
Vault Recording: Video
Audience Level: All
Are the choices you make each day as a game developer helping you boost happiness and engagement at work? Come play your way through this highly interactive, science-based session to find out.
Attendees will be presented with a series of choices that confront most game developers. Examples include: how to spend the first minutes of the workday and what to put in your headphones to maximize concentration. Attendees will have a chance to show the choices they're making now, and then what they think they should be choosing to maximize happiness and engagement.
Then, learn what science suggests is the best answer for most people most of the time. Come play this game to boost your morale and motivation so you can make even better games.
Takeaway
Attendees will leave with concrete actions you can take to boost happiness in game development for themselves and their colleagues. They will also leave knowing the ideal level of happiness for success, the best ways for money to buy happiness, the number of minutes it takes to get into the focused zone that psychologists call "flow," and so much more.
Intended Audience
This is for anyone working in game development. It will be extra valuable for game devs who lead others.