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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Happy, Engaged Game Developer Game

Scott Crabtree  (Chief Happiness Officer, Happy Brain Science)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

Are the choices you make each day as a game developer helping you boost happiness and engagement at work? Come play your way through this highly interactive, science-based session to find out. You'll be presented with a series of choices that confront most game developers. Examples include how to spend the first minutes of your workday and what to put in your headphones to maximize concentration. You'll have a chance to show the choice you're making now, and then what you think you _should_ be choosing to maximize happiness and engagement. Then you'll learn what science suggests is the best answer for most people most of the time. Come play this game to boost your morale and motivation so you can make even better games.


You will leave with concrete actions you can take to boost happiness in game development for yourself and your colleagues.

You will leave knowing the ideal level of happiness for success, the best ways for money to buy happiness, the number of minutes it takes to get into the focused zone that psychologists call 'flow', and so much more.

Intended Audience

This session will be helpful (and fun) to anyone working in game development. It will be extra valuable for anyone leading others.