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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Happy, Engaged Game Developer Game

Scott Crabtree  (Chief Happiness Officer, Happy Brain Science)

Location: Room 2006, West Hall

Date: Thursday, March 23

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

Are the choices you make each day as a game developer helping you boost happiness and engagement at work? Come play your way through this highly interactive, science-based session to find out.

Attendees will be presented with a series of choices that confront most game developers. Examples include: how to spend the first minutes of the workday and what to put in your headphones to maximize concentration. Attendees will have a chance to show the choices they're making now, and then what they think they should be choosing to maximize happiness and engagement.

Then, learn what science suggests is the best answer for most people most of the time. Come play this game to boost your morale and motivation so you can make even better games.


Attendees will leave with concrete actions you can take to boost happiness in game development for themselves and their colleagues. They will also leave knowing the ideal level of happiness for success, the best ways for money to buy happiness, the number of minutes it takes to get into the focused zone that psychologists call "flow," and so much more.

Intended Audience

This is for anyone working in game development. It will be extra valuable for game devs who lead others.