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The Immersive Audio of 'Indiana Jones and the Great Circle' (Presented by Dolby Laboratories)

Pete Ward  (Audio Director, MachineGames)

Alistair Hirst  (Sr. Game Developer Relations Manager, Dolby Laboratories, Inc.)

Location: Room 2020, West Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Audio, Design

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Dolby Laboratories, Inc.

Indiana Jones and the Golden Circle puts you right into shoes of Indiana Jones in the globe spanning adventures right after the events of Raiders of the Lost Ark. It captures the ethos of the movies perfectly as a first person adventure game that includes exploration, puzzles, stealth infiltration, melee combat and gunplay.

Alistair Hirst from Dolby Laboratories sits down with Audio Director Pete Ward to discuss what it took to immerse a new audience in the style and tone of the original films in a new medium. From the signature sounds of Indy's whip, punches and witty repartee to reimagining the classic score in a new interactive medium, they will cover the various aspects of creating and implementing the audio for the game.

Takeaway

This presentation is primarily for game audio developers interested in how the sound for a big game based on an iconic franchise is created, implented and mixed. It would also be of interest to game developers in general.

Attendees will learn how the high level development process worked, the recording process for various sounds such as the whip, punches and environmental sounds, mixing in Dolby Atmos, the casting and recording process for dialog, the audio post production process for the cinematics and insight into the music design and scoring for the soundtrack.

Intended Audience

This presentation will be useful for people creating sound, music and dialog for games, as well as Game Designers, Narrative Designers and Creative Directors. A general knowledge of game audio and game development in general will be useful.



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