Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Ramon Huiskamp (Level Designer, No Brakes Games)
Adinda van Oosten (Online Educator, Acreates)
Jonas Pastoors (Junior Narrative & Game Designer, Gaming Minds Studios)
Klaus Scherwinski (Storyboard Artist, Freelance)
Mascha Camino (Game Designer, Machinen-Mensch)
Roni Yosko (Studio Engineer, OM London)
Diana Boden (Freelance Community Lead & Associate producer & Recruiter, Diana Boden & Gamma Minus & VestGames, Nukklear)
Date: Wednesday, July 21
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Breaking into the games industry feels impossible at times: Which role will unleash your maximum potential? Which item in your portfolio is a dealmaker, and how do you get a company's full attention? This microtalk will analyze the obstacles of the hiring process, give insight into how companies think, and provide firsthand accounts from developers who have persevered. Speakers will share their journeys from novice to professional, revealing their application strategies and how they transformed rejections into opportunities! During the talk, speakers will be available to answer questions live in the chat. This talk is for aspiring game developers or individuals eager to transition into the industry from another profession.
Attendees will gain insight into the experiences of a diverse group of industry professionals. They will obtain knowledge about application processes, hiring practices, effective networking, and more, and can ask the speakers questions during the talk using the chat. This will help prepare attendees for their games industry journey.
Aspiring game professionals preparing or busy with job applications are the target audience for this talk, although anyone else interested in the topic of breaking into the industry is welcome. Attendees are encouraged to ask the speakers questions during the session.