Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Evan Jacover (CTO, Jackbox Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Making five games every year with a small team is always an adventure. Jackbox Games will unbox the process that goes into making a Jackbox Party Pack and answer some of your most pressing questions about the franchise: Where do all these game ideas come from? How are games chosen to be in the party pack? What does the iteration and testing process look like? Why do some games like Trivia Murder Party and Push the Button take years to make it into a Party Pack while others breeze into production. How have things changed between Party Pack 1 and Party Pack 8? Come to think of it, why are you even making a pack of games in the first place? Why not just make one game at a time? How can I find love? Not sure if we'll make it to that last one, but definitely all the others.
Attendees will gain insight into how a small studio honed in on a product and process and improved it over the last 8 years.
Anyone curious about game development process, especially on short time frames.