GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

The Key Role of Internal Production Communities of Practice at Ubisoft

Vicky Lagarre  (Production Communities & Competitive Intelligence Director, Ubisoft)

Location: Room 2001, West Hall

Date: Wednesday, March 23

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Communities of Practice represent one of Ubisoft's main advantages in terms of corporate culture, talents, engagement, and collaboration. During the last 10 years, Ubisoft is leveraging internal communities of practice to stay close to its developers and to the production reality. The talk will present our global framework of Communities of Practice (CoP) and some key learnings around several initiatives of collective intelligence in production, from the Senior Producers community to the creation of the Tech Advisory board, that all have contributed to foster our production excellence.

Takeaway

You will learn best practices on how to define, launch and facilitate a Community of Practice (CoP) in a videogame company (big or small) through concrete examples of communities which had real and actionable results at Ubisoft

Intended Audience

Producers / Management / Tech Profiles willing to have better sharing of information among projects and departments. No pre requisite required