Jakub Stokalski (Game Director & Design Director, 11 Bit Studios)
Location: Room 2010, West Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Stories in games are often delivered alongside gameplay, not through it—yet in the player's mind, there is only one "story": the experience of playing the game as a whole. To make our games say things we want, we often lean on linear media storytelling toolbox, and it works. But all games (intently or not) also speak through player actions and the content they operate on, framed by the designers' intent. It's only fitting we develop our design toolset to power this language.
This talk aims to explore conceptual foundations for thinking consciously about designing meaningful experiences in games, spoken through gameplay and systems, not only words and pictures.
Takeaway
Attendees will learn conceptual tools for creating gameplay and systems that convey specific, designer-intended meaning.
Intended Audience
This is for intermediate-to-advanced game designers looking to expand their mindset, as well as project leads or directors that would like their games to say meaningful things. While not directly touching on art, art directors may benefit from insights in this talk. At least specialist-level knowledge of game design concepts is recommended.