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'The Last Of Us Part II': Creative Dialogue Systems

Maged Khalil Ragab  (Dialogue Lead, Naughty Dog Inc.)

Mike Hourihan  (Principle Dialogue Designer, Naughty Dog Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

A look behind the curtain of The Last Of Us Part II's Systemic Dialogue, Production, and Creative process that drives them all.

Takeaway

Gain insight into the painstaking detail that drives the players narrative moment to moment. Actionable concepts about systemic dialogue design, production, and pipeline that's backed by a strong creative and narrative foundation.