GDC 2025 Session Viewer
The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)
Paula Jukarainen (Developer Technology Manager, NVIDIA)
Quentin Kuenlin (Tech Lead Rendering Programmer, Massive Entertainment)
Location: Room 3009, West Hall
Date: Wednesday, March 19
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Advanced

In this session, we’ll delve into details on how ray tracing and RTX technologies were used in Star Wars Outlaws to create realistic lighting and bring the game’s universe to life. Learn about the implementation of NVIDIA RTXDI (RTX Dynamic Illumination) and DLSS Ray Reconstruction, and how these techniques enhance visual fidelity. We'll also discuss optimizing ray tracing and RTX techniques for various performance targets, ensuring high-quality graphics without compromising on performance.
Takeaway
Attendees will learn how to implement technologies such as RTX Dynamic Illumination (RTXDI) and DLSS Ray Reconstruction, and how to optimize these techniques for high fidelity graphics and performance.
Intended Audience
This talk is intended for graphics programmers.