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The Making of 'ASTRO BOT'

Nicolas Doucet  (Studio Director, Sony Interactive Entertainment)

Location: Room 3004, West Hall

Date: Thursday, March 20

Time: 11:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

This session will take you on a fun and visual journey through 10 principles that shaped team ASOBI's latest game, ASTRO BOT; from the initial concept pitch to how the team works on a day to day basis to create magical moments for all ages.

Takeaway

We will show our initial internal pitch, our gameplay prototyping process, the way we create levels and balance the scope for a game to appeal to both gamers and families alike. This talk should be particularly interesting if you are looking for insights on gameplay, level design and interactivity. We will not cover many narrative elements.

Intended Audience

Although weighted on the Game Design and Production side, the visual nature of the presentation should make it fun and interesting for all types of audiences, just like the game it illustrates!



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