GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Making of 'Divinity: Original Sin 2'

Swen Vincke (Director, Larian Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

"The same but sexier, deeper and more engaging" Those were the marching orders for 'Divinity: Original Sin 2'. In this talk, Larian Studios founder Swen Vincke takes a look at all the things that were planned to make 'Divinity: Original Sin 2' a better game than 'Divinity: Original Sin 1', and how they turned out. Vincke is a strong believer in the power of iteration, and D:OS 2 is a game where his team applied iteration at every level, with varying levels of success. The team learned a lot about how to design and organize for iteration, and the talk will focus on these lessons. This talk comes with plenty of examples of both success and failure.

Takeaway

Embracing iteration as part of your design methodology comes with its own risks and pitfalls but it is worth it. Work lost can be minimized by ensuring design and workflow are in sync with each other.

Intended Audience

Anyone who would like to hear about the creation of an acclaimed RPG from a design and production point of view.